95a

Trading money

Term 3

Play these games with a partner.

Materials:

Money Board (Cut-out 8), paper and pencil, two dice,

play money (from Cut-out 9): R100 and R10 notes; R1, 10c and 1c coins.

Place the Money Board on the table.

The board has 5 sections which are, from left to right, R100, R10, R1, 10

cents, and 1 cent. For this game we are using the first 3 columns.

Add up to 100 Rand.

1. Each player takes a turn to roll the dice. Add the two numbers together.

2. Take that number of R1 coins and place them in the R1 section of your board.

3. As soon as you have ten R1 coins you must trade them for a R10 note.

4. The first one to collect ten R10 notes and trade them for a R100 note is the winner.

5. Penalties: If a player finishes the turn and forgets to trade ten R1 coins for one R10 note, and the other player catches the mistake, the penalty is R1. If a player forgets to trade ten R10 notes for one R100 note, he or she must pay R10 to the other player.

Subtract from R100 to R0.

Play the same game, except start with ten R10 notes, and subtract the sum of the numbers on the dice. The player who gets to R0 first is the winner.

R100s R10s R1s R10c R1c

Addition and Subtraction to R1 000.

Add the sum of the dice on each turn, and take that number of R10 notes. The first one to reach R1 000 is the winner. Or, start with R1 000, and on each turn subtract. The first player to reach R0 wins.

 

Adding up to R1.

Play the same as the first game, except this time when you roll the dice and find the sum, take the sum of the dice in 1 cent coins. When you have ten 1c coins, change them for a 10c coin. The first one who can change ten 10c coins for a R1 coin is the winner.

 

Subtract cents.

Start with R1, and subtract on each play. The first to get to 0 cents is the winner.